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Technical Skillsets

Rigging | Tool Creation | Pipeline | Python Automation | Performance Optimization | Cross-platform Integration


Expert in modernizing assets, character, and technical workflows, supporting rapid prototyping, and delivering animator-friendly systems that bridge art, design, and engineering.

Achievements


Built a real-time–ready character system for over 40 characters with unified topology, standardized texturing and rig logic, and animation-agnostic workflows.


Developed a swappable animation library for over hundreds of props, enabling characters to share motion data seamlessly across dozens of rigs and use cases.


Standardized prop topology, texturing, and rigging pipelines, ensuring visual and technical consistency across every asset category.


Created dozens of internal automation tools that accelerated modeling, rigging, ingestion, review, rendering, and asset-management tasks.


Designed scalable workflows enabling real-time, broadcast, and commercial pipelines to share the same asset ecosystem without rework.


Spearheaded a studio-wide pipeline modernization initiative, aligning legacy assets with current industry standards.

Custom quadruped bunny rig. Joint based.

Custom quick rig. Joint and blendshape combination.

Custom monster rig. Joint and and blendshape combination.

Character system creation with interchangeable animation library.

Custom prop rig with character attach placements.

Custom rig with all of the bells and whistles. Joint based.

Speed retopo from high poly zbrush sculpt.

Custom cartoony rig with all the bells and whistles. Joint based.

Mocap Pipeline – AI video mocap data to custom character system.

Mocap Pipeline – Recorded mocap data to custom character system.

Big rig walk cycle.

Xgen grooming and custom options panel.

Custom quadruped horse rig. Joint based.

Mocap Pipeline – Universal mocap data to customized character system.

Squash and stretch swappable prop rig.